Staxel Changelog for 1.3.52

Sapling 1.3.52 (181129b)

New:

  • Level Of Detail changes now smoothly fade in.

Changes:

  • Changed model of an old duplicate Tracter Double Bed and hidden it from catalogues.
  • Added a button to rename worlds without loading them.
  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.

Fixes:

  • LOD holes have been fixed.
  • Fix caret position in the World name box being reset to the end all the time.
  • Hardening towards certain Dialogue crashes.
  • Some hardening towards save corruption.
  • More retrying and hardening when loading files.
  • Don’t have the server crash if world facade goes null.
  • Suppressed some old world exceptions to do with bugs. Fixed on the spot now.
  • Fixed multiple inventory full sounds happening at once.
  • Fix some crashes with StaxelNet.
  • Fixed a crash when the renamer was used yet wasn’t the active item.
  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.

Modding

  • Items from mods that have been removed should be replaced with a “Missing Item” item. These should turn back into the original item, if added back in.
  • Content Builder checks sounds exist on Plants and Tiles.
  • Content Builder error messages should now provide all of the details upfront.
  • Links in Content Builder error messages should now be clickable.
  • Improved error message for empty Language files
  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Staxel Changelog for 1.3.49

Sapling 1.3.49 (181122b)

 

Changes:

  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.

Fixes:

  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.

Modding:

  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Staxel Changelog for 1.3.48

Staxel 1.3.47

New:

  • Control schemes.
  • Added options to flip mouse/joystick horizontal directions.
  • New way to connect to other friends. “Use Staxel Net” option added to “Play With Friends”.
  • Added controller support to building tool settings windows.

Changes:

  • Transition to/from Map mode has been changed a bit.
  • Increased the amount players push NPC’s.
  • Minor optimisations of Animated tiles doors and lighting.
  • Internal changes to file creation/loading.
  • Auto-picking up items should occur for more actions.

Fixes:

  • Looking down near a wall should no longer make you go first person.
  • Fixed Golden Watermelon, Golden Cabbage, Golden Pumpkin, and Golden Strawberry seeds missing from seed maker
  • Minor crash fixes.
  • Fix a crash when loading a world with a missing mail count.
  • Don’t keep a server running when failing to start a world.
  • Make sure only a single forest bunny spawns.
  • Stop players from giving more items to Farm Fan, after they already got the coupon.
  • Fixed some blob corruption issues.
  • Don’t leave a broken file behind if loading fails.
  • Swapped numerous cases of saved time not being in UTC.
  • CompleteQuest and UpdateReputationCommand now check for the right number of arguments.
  • When failing to load an Entity for rendering, fall back to a new renderer to avoid failing every frame.
  • Don’t crash if a DockTile with animation that is missing is spawned.
  • Don’t crash during animation if a Dispenser is missing a component.

Modding:

  • Retrying a failed content build should now work properly.
  • Old sprinkler mod is now blocked from being loaded.
  • New format for Errors in Content Builder. Should be less scary now.
  • Most content builder exceptions will now point to a specific installed mod, if possible. (e.g. “Modded Content Build Error. Caused by: X at workshop url: “)
  • Error messages should be clearer when failing to upload using Mod Manager.

Halloween Update & GOG

Halloween Update

Get your spook on with these creepy Halloween masks! Be the talk of the town, or the local boogie monster if that’s more your style.

These masks are part of the upcoming Halloween update that we’re currently working on! The masks will be craftable at the pumpkin carving table, and will also be a permanent addition to the in-game catalogue during the Halloween update so you can still pick them up after the holiday is over! I don’t know about you, but I’ll be sporting the zombie chicken head. I just hope my chickens don’t mind too much…

A new scary furniture set is also in the works to celebrate this Halloween in style! Each and every room in your house will be decorated to celebrate the creepiest of holidays. Dine surrounded with cobwebs, and sleep in a coffin… what could be more festive than that?

Like the masks, this furniture set will be a permanent addition to the game so don’t worry about missing out!

That’s all I can share for now, but it shouldn’t be a long wait for these new goodies to go live. We hope you’re as excited as we are!


Staxel on GOG.com

Over the past year we’ve had a lot of people requesting a DRM-free option for playing Staxel.
We’re pleased to let you know that if DRM-free is your jam, you can now pick up Staxel from the GOG store!

The GOG version of Staxel is exactly the same as the versions you’ll find on Steam, HumbleBundle and our own website so you’re not missing out on any features by going DRM-free.

You’ll still be able to play multiplayer with your friends on Steam too! The only difference being that you’ll need to set up a dedicated server using the Server Wizard to play with your friends who are on Steam.
Servers are pretty simple to set up, but if you have any questions or are struggling to figure it out, you can always send us an email or head on over to the Discord and someone will be around to help 🙂


Next Major Staxel Update

Just to let you all know, Staxel’s next major update is in currently in the works.
We won’t be giving out too many details on this for the time being, but rest assured we’re all working hard to bring more interesting content to the game for you all to enjoy.

Keep an eye out for future issues of the Staxel Reporter where we’ll be posting updates and sneak peeks of what we’re working on.


That’s it for this issue of the Staxel Reporter. You can grab Staxel at www.playstaxel.com/store.

Or you can wishlist us on steam at http://store.steampowered.com/app/405710/Staxel/

Thanks for reading!

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EGadd

Staxel Changelog for 1.3.44

Major Changes:

  • Lighting fixes. Less black void.
  • Show a warning prompt instead of kicking players with high amounts of lag.
  • Signs… THAT YOU CAN WRITE ON.

Full List:

Additions:

  • Allow journal bind to close the journal while it’s open
  • Allow the “accept” button (Default: A on controller) to advance dialogue
  • Prevent a case of accidentally closing the character creator on the first world load.
  • Add a couple of lines to Farm Fan to stop her from referring to herself in third person.
  • A prompt is displayed before stealing.

Changes:

  • Made the scarf on the shaved pink sheep match un-shaved version.
  • Made powerful refrigerator be recognised as a fridge
  • Show a warning prompt instead of kicking players with high amounts of lag.
  • Your view won’t be snapped back to your conversation partner all the time.
  • Set the active inventory slot when moving items within hotbar. Instead of just between hotbar and inventory.
  • Added a slight delay before getting the next hint in the night transition overlay.
  • Changed arrows on dropdowns to a higher resolution version.
  • Reduced delay in showing the dialogue progress hint.
  • Use the randomized cobble tile when creating the town hall.
  • Changed the mouse icon that showed up in dialogue.
  • Changed some internal logic for key binding.
  • Ensure that Steam Launcher brings Staxel to the front of all open windows.
  • Hide the “allow friends joins” option on GOG version. Play with Friends button is also disabled.
  • Moved the “Inventory Direct” keybind higher in the list. So it is next to other menu keybinds.
  • Added Hay as a requirement to craft chicken coops.
  • Allow multiple gog owners to play on a server using the same credentials.
  • Unmappable key bindings are now more clear in the UI.
  • Allow escape menu to be shown while in dialogue.
  • Fancy chairs can be sat on now.
  • Added a button that you can click on night transition to continue.

Fixes:

  • Fixed some bad layers in Male Swimsuits, Bermuda Shorts
  • Added some methods to quickly update lighting before full information is received from server.
  • Added extra protection for weird ui scale values.
  • The Tool area region no longer sticks around after switching from the creative shovel
  • Fixed replaced tiles leaving behind compound fillers. This fixes some cases of invisible blocks.
  • Fixed the screen growing past the monitor size, when switching from borderless to windowed mode.
  • When a field gets assigned a null in json, ignore the field when parsing the blob. Fixes some weird issues.
  • Don’t crash on CancelCharacterCreator if current design was not set yet.
  • Track file access conflict issues on BinBlobDb with more detailed error messages. To find some unusual crashes.
  • Fixed a crash for Docks when a dock is provided an item with no code or tile code.
  • Fix some threading issues.
  • Fixed a float precision issue causing animations to not play at 60fps after 2 hours of gameplay.
  • Don’t crash when saving, while feeder has just been spawned.
  • Don’t throw an exception when muting a player for a second time.
  • Don’t trigger selfie camera mode when using ALT+F4 to close the game.
  • Don’t leak sound effect instances when skipping sounds.
  • Avoid cleaning up GameContext multiple times, and solved some race conditions concerning cleaning up GameContext.
  • Fix an issue with reloading pets.
  • Several hardenings of code surround chunks.
  • Hardening against null item stack exceptions.
  • A fix was applied to some failures to directly connect to a player.
  • Removed the server list from the client and server wizard.
  • Fixed Cecile’s Model showing a different skin tone on the shoulder.

Modding:

  • Certain DLL’s are now blocked from loading. This is to stop issues with certain old mods crashing the game.
  • By default, Mod Manager only asks to update mods if you own the mod.
  • By default, Mod Manager does not ask to run content builder on new versions of the game.
  • Both options above can be turned off by finding the file in the /mods/ folder.
  • Mod manager’s command line parameters have been clean up. The only input changed is steamLauncherCheck (e.g. -steamLauncherCheck 10.0.0 instead of -steamLauncherCheck -version 10.0.0)
  • Fixed villager definitions being outdated in Asset Manager.
  • Fix Modmanager not detecting that some mods needed to be uninstalled before being reinstalled. Should fix cases of files being left behind.
  • Added Mail definitions and Quest Definitions to the Asset Manager.
  • Check if files are missing from the bundle after Mod Manager does its checks.

Staxel Changelog for 1.3.42

New:

  • New pants have been added.
  • Players lagging badly for more than 60 seconds will get kicked from the server.

Fixes:

  • Fixed all villagers being considered a quest villager.
  • Allow controllers to get to the cog button in the single player world select.
  • Various sound fixes. Out of Memories should be less common.
  • Added some more grace time to effects. Some sounds should play more reliably
  • Updated Festivals in Asset Manager. This fixes previous issues.
  • The old mailbox is no longer searchable in catalogues.
  • Better error message when trying to connect to a multiplayer server, and the port is invalid.
  • Fixed a case where pet houses could spawn Farm Animals and crash the game.
  • Allow animations to play during night transition, so the player’s animation tate is correct on wakeup.
  • Fixed Oscar final quest being broken.
  • Harden FillPotWater against Dispenser Component being null.
  • Improve the reported server lockfile error, by finding the process currently holding the lock to the lockfile.
  • Made some changes to make certain errors easier to catch.
  • Some very small technical changes.

Staxel Changelog for 1.3.40

New:

  • Added the ability for any tilestate to dispense (water from fountains & wells)
  • Added particles and sounds for catching bug entities
  • Added –disableFullscreen and –disableSliders commandline options, which are used by the steam compat start option to make the game more likely to work or work around
  • stuff the user broke in menus.

Changes:

  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.
  • Assert qb layer is of inbounds size.

Fixes:

  • Fixed Farm Fan being removed after festivals where she was the host.
  • Fixed inventory getting stuck and dropping items.
  • Fixed a bug with particles.
  • Fixed low drive space detection.
  • Fixed stir entity action & boiling station particles looping forever
  • Fixed a bug with the order shipping manager that causes the game to crash.

Staxel Changelog for 1.3.34 to 1.3.39

Hey everyone, this blog post marks a change into how changelists will be done from now on. Not only will our steam megathread be updated (which can be found here however the megathread will only be updated once DeamonHunter gets back from his break as I can’t edit his post myself.) but we will make a Steam solo post on each new build too! Not only that, but we will be posting patchnotes on this blog as well.

The changelog for the most recent build will always be pinned in our Steam discussions so whenever you’re looking for the patch notes they’ll be pinned in General discussion.

With that said, here are all the noteworthy changes that have been made for Staxel 1.33.34 to 1.33.39

New:

  • Allow user to hide the feedback form in future.
  • Force Download mods when opening Mod Manager.
  • Players are now asked to remove incompatible or banned mods.
  • Added functional bin and stop merchant sites accepting zero value stacks.
  • Added a shelf where modders where modders can have their items spawn in the store.
  • Added effects & actions to dispensers.
  • Added a “Cobble Moss” tile, similar to weeds, for use in adding aesthetic overgrowth to non-farmland tiles.
  • Add gating to totem requirements and display ??? if the quest isn’t active for that player.
  • Game now displays a lag notification.
  • Added option to auto-pickup items within a certain distance around the player.
  • Added –disableFullscreen and –disableSliders commandline options.

Changes:

  • Game now detects duplicate keys in json blob files.
  • Added alt stages to rare mushroom plant to accommodate rotations.
  • Game now checks if the player is looking at a villager before throwing throwables.
  • Town hall pedestal dock is now available to buy.
  • Added contentbuilder check for category concept & fix missed villager regards.
  • Added additional check to Cirahnas part in Oscar’s junk queen quest.
  • Removed the old postbox from the catalogue.
  • Allowed many of the common grasses to spawn mixed seeds, increased mixed seed rate slightly.
  • Stop interrupting action cancellations when fainting.
  • Added some missing essentials to the building store.
  • Removed fossil category from polisher.
  • Included dock contents in structure export/import
  • Removed questItem status from giant mushroom since you can get it as many times as you need.
  • Player is now prevented from sleeping during the morning.
  • Apply and persist random villager likes.
  • Made fairies emissive to match lore.
  • Game no longer recalculates the lod and lighting on watering and cropgrowth.
  • Removed the dialogue functions of the tutorial script.
  • Lag notification now hides and shows timers.
  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.

Fixes:

  • Work done to the dialogue format.
  • Fix Farm Fan being able to talk about needing to go see Farm Fan.
  • Fixed Farm Fan not correctly returning to normal dialogue after the gift dialogue has been triggered.
  • Improved error message on config code collision.
  • Fixed some wall objects acting like vines.
  • Simple fixes for a lot of Leif bugs.
  • Fixed some rosemary quest issues.
  • Fixed a bug with Oscar and the Trash Fairy.
  • Made Aliza only visit the cash register in the building store.
  • Fixed beet interference bug with the tutorial.
  • Make most counter tops not push out from walls.
  • Fixed dialogue issues with Oscar.
  • Fixed massReplacer docking.
  • General optimisations.
  • Fixed spinkler performance issue.
  • Fixed issues with particles not correctly resetting after resize.
  • Fixed inability to pick up flowers.
  • Fixed merchant dialogue locking.
  • Minor cleanup of unused code.
  • Fixed fainting waking the player up at midnight.
  • Fixed naming issue with the double beds.
  • Fixed issues with docking.
  • Fixed issue with flashing wall torches due to not building emissive color into cached mesh.
  • Reduced tilestates by improving replacetile and merging the remove/place into one action when possible.
  • Fine tuned reliable network.
  • Fixed bug with sleeping on multiplayer servers.
  • Fixed Farm Fan being removed after festivals where she was the host.
  • Clamped values to avoid generating a NaN.
  • Game now asserts qb layer is of inbounds size.
  • Fixed low drive space detection.
  • Fixed inventory getting stuck and dropping items.

Staxel 1.3 – Friendship Update is Live!

After a lot of hard work, we’re very proud to say that ‘Staxel 1.3 – Friendship Update’ is now live! Let’s take a look at some of the new content you’ll be seeing in game.

The New Friendship System

The main aspect of this update is adding more depth to the villagers. You can now build relationships with your neighbours by talking with them on a regular basis, giving them gifts, doing them favours and completing their ‘Friendship quests’!

Befriending a villager comes with certain benefits; when you get to know them well you might receive some special gifts, and if you take a liking to one villager in particular, you can even invite them to become your roommate! It’s important to choose your best friend carefully though, as you can only have one roomie at a time!

Villager Behaviour

Along with all their new dialogue, the villagers’ daily behaviour has been upgraded too. You might find villagers doing more day-to-day activities like shopping in the local store, or having conversations with each other. We’ve found that these changes breathe much more life into the village, and Leif seems pretty happy about it too!

More Quests

Villagers each have special ‘Friendship quests’ for you to complete, if you choose to. I certainly don’t want to spoil the fun by going into detail here, but I will say you’ll really be seeing your neighbors’ personalities come out with this update. Each villager’s quests are unique to them, so by helping out you’ll learn more about them and build a stronger relationship to boot!

New Festivals

We’ve added a new fully-fledged Springtime festival, along with a ‘mini festival’ of sorts. Of course, I’m not going to reveal too much about either of these, but what I will leave you with this cheeky sneak peek.

New Content

Along with all these new systems, we’ve also added a lot of new content too. New outfits, accessories, furniture pieces, toys, and even new pets! Some of the new gear can only be collected in specific ways (for example, completing friendship quests), so I’m sure all of you collectors will have a blast gathering all the new loot!

This isn’t all you’ll find in 1.3 though, for further information on the changes you can read the changelist below (note that this isn’t an exhaustive list). The best way to find out what’s new is to update Staxel and give it a spin! We’re all pumped with how it’s turned out and can’t wait to see what you all think of it. Have fun!

CHANGELIST

Major new content:

  • Friendship system: Befriend the villagers by giving them gifts, conversing with them, or completing daily quests.
  • Roomies: Help out a villager enough, become their best friend, and maybe they’ll agree to move in with you! All you need to do is given them a certain special item and make sure you set up your own home’s signpost!
  • Gifts: You can now give villagers items by pressing the correct button with the item selected.
  • New quests: More than 35 new quests spread across 11 villagers, spanning several friendship storylines (Leif, Eris, and Jamie will receive theirs in a future update).
  • New pet type: Unlock an entire new species of pet through Rosemary’s quests! Not even the whole dev team knows what it is!
  • New faces: New storylines bring with them interesting new individuals!
  • New hats: Who doesn’t want more hats?
  • New furniture and tiles: Even more ways to decorate!
  • Quest items: These specially marked items are extra hard to lose:
    • They can’t be dropped or thrown away.
    • They will always end up in your inventory, even if it is full. They’ll even throw out a random item to make room if necessary!
    • Placeable quest tiles will always return to the inventory when broken.
  • A new festival: Springtime brings with it a tiny disaster.
  • New building tools: Tape measures simplify judging sizes, along with many other handy tools to make building a cinch!

Detailed 1.3 Changelist:

Added:

  • Reputation and reputation levels
  • Reputation icons displayed in nametags
  • Reputation can be gained by:
    • Talking
    • Giving Items
    • Completing daily quests
  • The ability to invite villagers to be your roomie upon completing their questline
    • Roomied villagers will hang out at your house
    • Roomied villagers will have extra special dialogue
  • A new species of pet
  • A new festival
  • Dozens of new quest items
  • New hats
  • Conversations with Murmurs (Merchants)
  • Postboxes and signs can have extra criteria:
    • Must be away from town
    • Must not overlap with another totem
  • Villagers can go shopping in the village
  • Villagers can converse with each other (only used in quests for now)
  • Dialogue can be used to spawn villagers, tiles, and more

Fixes:

  • Allow all numpad buttons to be mapped; some were missed by mistake
  • Fix pets colliding with doors while following their owners
  • Fix some cases of Journal entries duplicating
  • Fix an issue where postbox/totem sale pools couldn’t be expanded with new tiers
  • When checking for an item in a players inventory, the clothing slots were skipped
  • Fixed some dialogue issues, which resulted in getting stuck in conversations

 

Modding:

  • Added a large number of extra Dialogue Commands
  • Added functionality to fishables to be active during certain quests, or while certain totems exist
  • Added functionality to plants to drop seeds when broken at certain stages
  • Allow villagers to be farm animals
  • Added village global variables for dialogue
  • Added personal cross-villager variables for players in dialogue
  • Add the ability to defer dialogue commands, limited to a small handful of commands for now
  • More extensive dialogue validation
  • Regards are now included in villager npc files
  • Dialogue pools blocked by friendship levels are included in villager npc files
  • Fixed an issue where a misnamed dialogue command could still be validated
  • Fixed an issue where farm animals, and pet models were not checked
  • Fixed bodytype layers in some animals
  • When creating translation files for dialogues, the content builder will now filter to .dialogue and .npcconversation files.

 

Plus countless other minor changes lost to the wind.

 

We’re getting close to 1.3

Hey everyone, I think it’s about time we gave you some insight into how development of our next major update is going. Spoiler alert: It’s going great!

Just to remind you, this update is not live yet. This update contains some ambitious plans, the main features we mentioned before are:

Friendship and Roomie System

Our next update mainly concerns Staxel’s quirky villagers. We’re adding tons more dialogue content and progression to them and you’ll be able to get to know them all a whole lot better.

If there’s a particular villager you’re getting along with super well, you’ll even be able to roomie up with them!


Pet Shop

This will be the main hub for anything related to your fluffy companion. The store will sell pet accessories, tools, and even some new pets – sorry Fido!
Pets are one of the aspects we’ve received an overwhelming amount of requests to add on to. Having this system in place will mean we can easily add new pet breeds to Staxel without too much fuss.

New Festival

As development continues we’re trying to add more and more festivals. The 1.3 update includes a mysterious new Springtime festival, but I don’t want to give away too much on it just yet. We’re sure you’ll all love it though!

So now that we’ve covered what you’ve got to look forward to, let’s talk about the current stage we’re at with everything.
All of the new dialogue and quests have been written up and are currently with the translators. There’s a whole bunch of new text in this one as you’d expect, we really wanted to put the focus on the villagers and give them a lot more depth. In the meantime, we’re busy making sure everything is implemented correctly and we’re about to enter the testing phase, (we need to make sure that absolutely everything is working correctly and that none of the new features could possibly end up breaking the game).

Besides being busy with that, we’ve been sprinkling in some all-new content along the way! While most of the team are busy with implementation and testing, others have been working on some fun new items you’ll be able to get in the game. (Particularly some Summer-themed ones!) Now, I have no intentions of spoiling all the new content but I can give you a cheeky glimpse at some of the new Summer stuff at least.

Along with these delicious summery treats, we’re adding swimsuits, beach gear, and toys! Take some time off from the farm and go enjoy the beach! Did somebody say water gun fight?

I’m going to stop it here though before I get in trouble.

We can’t wait for 1.3 to go live, we’ve all been working very hard on it! This update contains a lot of changes to how Staxel will be played, and we think everyone will enjoy what it will bring to the table. The villagers are much more fleshed out now, and with another festival in the pool you will all be able to celebrate the release of 1.3 in style!

Thanks everyone for giving this a read, I hope you’re all as pumped for 1.3 as we are! I can’t give you a specific release date, but what I can say is it’s not long now!