Staxel Changelog for 1.3.49

Sapling 1.3.49 (181122b)

 

Changes:

  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.

Fixes:

  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.

Modding:

  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Staxel Changelog for 1.3.48

Staxel 1.3.47

New:

  • Control schemes.
  • Added options to flip mouse/joystick horizontal directions.
  • New way to connect to other friends. “Use Staxel Net” option added to “Play With Friends”.
  • Added controller support to building tool settings windows.

Changes:

  • Transition to/from Map mode has been changed a bit.
  • Increased the amount players push NPC’s.
  • Minor optimisations of Animated tiles doors and lighting.
  • Internal changes to file creation/loading.
  • Auto-picking up items should occur for more actions.

Fixes:

  • Looking down near a wall should no longer make you go first person.
  • Fixed Golden Watermelon, Golden Cabbage, Golden Pumpkin, and Golden Strawberry seeds missing from seed maker
  • Minor crash fixes.
  • Fix a crash when loading a world with a missing mail count.
  • Don’t keep a server running when failing to start a world.
  • Make sure only a single forest bunny spawns.
  • Stop players from giving more items to Farm Fan, after they already got the coupon.
  • Fixed some blob corruption issues.
  • Don’t leave a broken file behind if loading fails.
  • Swapped numerous cases of saved time not being in UTC.
  • CompleteQuest and UpdateReputationCommand now check for the right number of arguments.
  • When failing to load an Entity for rendering, fall back to a new renderer to avoid failing every frame.
  • Don’t crash if a DockTile with animation that is missing is spawned.
  • Don’t crash during animation if a Dispenser is missing a component.

Modding:

  • Retrying a failed content build should now work properly.
  • Old sprinkler mod is now blocked from being loaded.
  • New format for Errors in Content Builder. Should be less scary now.
  • Most content builder exceptions will now point to a specific installed mod, if possible. (e.g. “Modded Content Build Error. Caused by: X at workshop url: “)
  • Error messages should be clearer when failing to upload using Mod Manager.

Staxel Changelog for 1.3.42

New:

  • New pants have been added.
  • Players lagging badly for more than 60 seconds will get kicked from the server.

Fixes:

  • Fixed all villagers being considered a quest villager.
  • Allow controllers to get to the cog button in the single player world select.
  • Various sound fixes. Out of Memories should be less common.
  • Added some more grace time to effects. Some sounds should play more reliably
  • Updated Festivals in Asset Manager. This fixes previous issues.
  • The old mailbox is no longer searchable in catalogues.
  • Better error message when trying to connect to a multiplayer server, and the port is invalid.
  • Fixed a case where pet houses could spawn Farm Animals and crash the game.
  • Allow animations to play during night transition, so the player’s animation tate is correct on wakeup.
  • Fixed Oscar final quest being broken.
  • Harden FillPotWater against Dispenser Component being null.
  • Improve the reported server lockfile error, by finding the process currently holding the lock to the lockfile.
  • Made some changes to make certain errors easier to catch.
  • Some very small technical changes.

Staxel Changelog for 1.3.40

New:

  • Added the ability for any tilestate to dispense (water from fountains & wells)
  • Added particles and sounds for catching bug entities
  • Added –disableFullscreen and –disableSliders commandline options, which are used by the steam compat start option to make the game more likely to work or work around
  • stuff the user broke in menus.

Changes:

  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.
  • Assert qb layer is of inbounds size.

Fixes:

  • Fixed Farm Fan being removed after festivals where she was the host.
  • Fixed inventory getting stuck and dropping items.
  • Fixed a bug with particles.
  • Fixed low drive space detection.
  • Fixed stir entity action & boiling station particles looping forever
  • Fixed a bug with the order shipping manager that causes the game to crash.

Staxel Changelog for 1.3.34 to 1.3.39

Hey everyone, this blog post marks a change into how changelists will be done from now on. Not only will our steam megathread be updated (which can be found here however the megathread will only be updated once DeamonHunter gets back from his break as I can’t edit his post myself.) but we will make a Steam solo post on each new build too! Not only that, but we will be posting patchnotes on this blog as well.

The changelog for the most recent build will always be pinned in our Steam discussions so whenever you’re looking for the patch notes they’ll be pinned in General discussion.

With that said, here are all the noteworthy changes that have been made for Staxel 1.33.34 to 1.33.39

New:

  • Allow user to hide the feedback form in future.
  • Force Download mods when opening Mod Manager.
  • Players are now asked to remove incompatible or banned mods.
  • Added functional bin and stop merchant sites accepting zero value stacks.
  • Added a shelf where modders where modders can have their items spawn in the store.
  • Added effects & actions to dispensers.
  • Added a “Cobble Moss” tile, similar to weeds, for use in adding aesthetic overgrowth to non-farmland tiles.
  • Add gating to totem requirements and display ??? if the quest isn’t active for that player.
  • Game now displays a lag notification.
  • Added option to auto-pickup items within a certain distance around the player.
  • Added –disableFullscreen and –disableSliders commandline options.

Changes:

  • Game now detects duplicate keys in json blob files.
  • Added alt stages to rare mushroom plant to accommodate rotations.
  • Game now checks if the player is looking at a villager before throwing throwables.
  • Town hall pedestal dock is now available to buy.
  • Added contentbuilder check for category concept & fix missed villager regards.
  • Added additional check to Cirahnas part in Oscar’s junk queen quest.
  • Removed the old postbox from the catalogue.
  • Allowed many of the common grasses to spawn mixed seeds, increased mixed seed rate slightly.
  • Stop interrupting action cancellations when fainting.
  • Added some missing essentials to the building store.
  • Removed fossil category from polisher.
  • Included dock contents in structure export/import
  • Removed questItem status from giant mushroom since you can get it as many times as you need.
  • Player is now prevented from sleeping during the morning.
  • Apply and persist random villager likes.
  • Made fairies emissive to match lore.
  • Game no longer recalculates the lod and lighting on watering and cropgrowth.
  • Removed the dialogue functions of the tutorial script.
  • Lag notification now hides and shows timers.
  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.

Fixes:

  • Work done to the dialogue format.
  • Fix Farm Fan being able to talk about needing to go see Farm Fan.
  • Fixed Farm Fan not correctly returning to normal dialogue after the gift dialogue has been triggered.
  • Improved error message on config code collision.
  • Fixed some wall objects acting like vines.
  • Simple fixes for a lot of Leif bugs.
  • Fixed some rosemary quest issues.
  • Fixed a bug with Oscar and the Trash Fairy.
  • Made Aliza only visit the cash register in the building store.
  • Fixed beet interference bug with the tutorial.
  • Make most counter tops not push out from walls.
  • Fixed dialogue issues with Oscar.
  • Fixed massReplacer docking.
  • General optimisations.
  • Fixed spinkler performance issue.
  • Fixed issues with particles not correctly resetting after resize.
  • Fixed inability to pick up flowers.
  • Fixed merchant dialogue locking.
  • Minor cleanup of unused code.
  • Fixed fainting waking the player up at midnight.
  • Fixed naming issue with the double beds.
  • Fixed issues with docking.
  • Fixed issue with flashing wall torches due to not building emissive color into cached mesh.
  • Reduced tilestates by improving replacetile and merging the remove/place into one action when possible.
  • Fine tuned reliable network.
  • Fixed bug with sleeping on multiplayer servers.
  • Fixed Farm Fan being removed after festivals where she was the host.
  • Clamped values to avoid generating a NaN.
  • Game now asserts qb layer is of inbounds size.
  • Fixed low drive space detection.
  • Fixed inventory getting stuck and dropping items.

Introducing Staxel 1.2!

Staxel 1.2 is here!

With Staxel 1.2 we bring new features, countless bug fixes, and a more stable experience. In this post we’ll be walking you through some of the most noteworthy changes that we’ve implemented.

JournalTitle
The journal is our realisation of an incredibly useful feature that many of you have been requesting since launch. In its present state (as of 1.2), the journal provides an overview of all your ongoing quests. In future revisions, it will also provide detailed logs of your conversations with the villagers, keep track your relationships, let you jot down important notes you don’t want to forget, and provide access to a nifty calendar!

JournalScreenie
MusumTitle
Finally, a place to show off and display all of your discoveries! The museum will bring a dash of history to the village and its surroundings. Visitors near and far will marvel at your latest finds! That is, if you decide to donate them to the museum instead of keeping them for your personal collection!

With the addition of the museum, there are new collectables to find! Perhaps you’ll come across a Murmur merchant selling an antiquated work of art, or maybe you’ll excavate the bones of an ancient creature!


PostalServiceTitla
Max has finally managed to secure postal coverage for the village! The postal system will turn your static post box into a working one! Receive newsletters from the mayoral office, advertisements from the stores, gifts from the villagers, and all the other joys (and aggravations) that come with any mail service!

DVm4CEmX0AAVwxw.jpg large
FossilsTitle
Excavate rare fossil stones you find dotted around the island and put them through the fossil polisher. If you’re lucky you might find the remnants of a terrifying predator!

Decorate your home with your findings, or put them on display in your new Museum—under Max’s rather lax policies, whatever you find is yours to keep!
MuseumTeaser
MoreRewardsTitle
The villagers will now be much more grateful when you help them out of a jam! Better rewards and more acknowledgment can be expected for a job well done.

SteamNetworkingTitle
We’ve made a number of big improvements to the steam networking feature. Playing online should now be a breeze!

NewVillagersTitle
The village is always growing, but perhaps not quite in the ways you might expect. In 1.2, you’ll welcome two new villagers to the island, but they won’t be coming by the usual routes! We hope you’ll give them a warm welcome and solve their rather…unique situations!
EconomyAdjustmentsTitle
We’ve been constantly tweaking the economy ever since release to try get it to a more sustainable and enjoyable place. While there are still improvements to be made, we believe we’re much closer to the mark now!

That’s all for the larger features in this update, but there are many more adjustments and tweaks that you might notice during gameplay. You can find full patch notes that detail these changes below:


Changelog 1.2

Updates from 1.1.51 to 1.2.4

Big things:

  • Mail system. You can now receive mail.
  • Journal. Press J to see your current daily quests and main quests.
  • Museum sign. You can make a museum now.
  • Two New NPCs.
  • A lot of stuff to put in the museum.
  • A large number of item prices have been changed.
  • New reward items.

New:

  • Added “/plantwithering”. Turns on/off plant withering. Only recommended for large servers/build servers.
  • You can turn stone and wood back into their original blocks.
  • Added Sushi and Ice-cream recipes. Updates to other food recipes.
  • Name tags now show on map

Changes:

  • Food doesn’t get used in creative mode.
  • Pot plant beds don’t trigger house bed counts.
  • Commands can now except blobs again. (e.g. /spawnitem {“kind”: “staxel.item.NullItem”})
  • Wooden Pole Fence T and X appear in autotiling.
  • Trough should be clearer about why it can’t be filled.

Fixes:

  • Forced a minimum size of particle. (Fixes crashes due to 0 size.)
  • Lots of catchable fixes (catching bugs should no longer give you the wrong bug).
  • Fixed double Music track issues.
  • Fixed music playing in Mono.
  • Fixed ambient sound carrying to Main Menu.
  • Fixed totems displaying a notification on new scans.
  • Fixed a number of Steam Networking issues.
  • Sound should be playing in the correct ears now.
  • Selfie mode is disabled when going to sleep.
  • Catching all bugs should now be possible.
  • Fix fishing bobble particles not showing.
  • A number of behind the scenes changes/fixes to Entity Saving and Loading.
  • Fixed UI paths failing when they have spaces in them
  • Fixed Aristaeus achievement failing to trigger

Modding:

  • Game Version Class has been added. (Ways to use it can be seen in the Mail class.)
  • Watering Can particles and sound are editable.
  • Steam version will remove 32bit DLL’s before trying to load the game.
  • Polaroid has been added to NPC’s. This shows up in journal.
  • You can hide more than just the Hair layer with “hideLayers” in Accessories.
  • “notCategories” is added to AnyOfCategory achievements. To use for filtering out items.
  • Anything using IEntityLogicBuilder needs to update to IEntityLogicBuilder2.

 

Patch Note Compilation

From this point onwards, patch notes will be compiled and shared in a biweekly post. This way, we won’t clutter the announcements section while still giving major improvements and additions to Staxel the spotlight they deserve.

We will keep this section readable and succinct. For more detailed and technical patch notes, see http://wiki.playstaxel.com/Changelog

Brief Overview:

New Stuff:

  • Staxel is now running in 64 Bit:
  • Staxel now uses FNA.
  • Cards and Emotes are now avaliable!
  • Steam Networking.
  • New camera mode, “Selfie Mode”, when pressing X.
  • New hats.
  • New recipes.
  • Flowers drop petals for crafting.
  • Commands can now get players with spaces in names by surrounding names with “”. (i.e. /kickplayer “Hah You Can’t Kick Me”)“
  • Tutorial Skip for players who have been through the tutorial once before.
  • Text Speed option. It can be made 5x faster.

Due to 64bit, the following changes have occured:

  • Less Out Of Memory Errors. Less Purple Screens.
  • Improved lower end performance. Performance Stability should be increased.
  • Graphics Card usage is down.
  • Disk Usage is down.
  • Note: Reported memory usage (RAM) is up. This is due to Staxel not hiding memory in the Page File anymore.

Changes:

  • All postboxes and signs (Totems) have two tiers. Shops won’t immediately die when you take their boxes. Important signs also give a warning when you break them.
  • A lot of price changes have been made.
  • A lot of work has been done to lower Hard drive usage. It is now under control.
  • World generation and Level Of Detail generation have been sped up.
  • Tutorial changes, most for those not the admin of the server.
  • Animal behaviour is more reliable. They also have more trouble jumping over fences. (Still an area we are working on.)

Fixes:

  • A large number of fixes were made. Game should crash less, and more systems should work as expected.

Full Steam Ahead

👋 Hi everyone !
It’s been crazy since release so we’ve been busy processing all the feedback we’ve received.
We want to let you know our goals for the next major update so that you know what to expect.

💻 Improved steam networking
We know some people have had some trouble setting up servers and playing with their friends. Since this is a big part of our game we want to make it as easy as possible.
We’re currently looking into improving steam networking so it won’t be difficult for new players or people who don’t know how to port forward.

📕 Journal to track your progress and goals
After hearing that some people get lost or don’t know what they need to do in game, we’ve decided to implement a journal that will contain a lot of info and will track your progress along with any quests you have.
For example, what buildings you have been asked to make or who to deliver that package to!
We hope this will create a better experience for people who want to have all that info in one place.

🎣 Museum
We’ll be adding a museum questline which will allow you to add a museum to your village.
Add your bugs and fish to complete it so that you and your friends can view your collections in style.

🗣️ More quests and stories
We’ll be adding more quests and stories for villagers so that you can continue helping out the people in your town.
This will also include better gifts for helping them out so it will be more rewarding !

In addition to that you will also see us upload small updates with bigfixes and small changes.
The very rough timeline we  have for all these features to be implemented is around 1 month.

Changelist – 19/02/2016

An update has just been pushed for Staxel! Here is the list of changes:

  • Added missing bow to razz hair
  • Fix a number of directx shader issues
  • Many AssetManager improvements
  • Speedup startup of game slightly
  • Fix superlow fov bug
  • Fix lod frustum culling problems making for a very limited lod.
  • Enhanced autotiling
  • Added wip flooring system.
  • Fixed memory leak where the client would never unload chunks that it walked through.
  • Added Razz’s 11 item pastel furniture set

This changelist and previous changelists can be viewed on our wiki at http://wiki.playstaxel.com/Changelist, make sure to check it out if you’re interested.

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