Upcoming 1.3 Update

Hi Staxivilians

We’ve been quite busy with bug fixing and design but we’re ready to share news of what we’re working on for our next major update

💞 Friendship System
Work has started on our friendship system, this will consist of the following

– Each Villager has a storyline to follow
– Give gifts, help them out or talk to them to increase your friendship level with your favourite villagers
– Once you reach a new friendship level new events will trigger to learn more about them.
– At the highest level you can get your favourite villagers to become your roomie

🐶 Pet Shop
– You will be able to build a pet shop in your town which will allow you to buy new pets, customise them and some other small features.
– There may be some new pets to choose from too, but you’ll have to wait and see !

🌽 Crop Quality
– You will be able to grow and cultivate better quality crops depending on the soil you plant them in and how you take care of them while growing.
– Better quality vegetables will give you more money, better recipes and may even win you a prize
– There may even be some rarer vegetables to grow for the ultimate farmers out there.

🎆 More Festivals
– Keep an eye on Max as he tries to bring more festivities to your little village

🐛 General Bug Fixing
– As usual we will continue to work on bugs to make your play experience even better

Introducing Staxel 1.2!

Staxel 1.2 is here!

With Staxel 1.2 we bring new features, countless bug fixes, and a more stable experience. In this post we’ll be walking you through some of the most noteworthy changes that we’ve implemented.

JournalTitle
The journal is our realisation of an incredibly useful feature that many of you have been requesting since launch. In its present state (as of 1.2), the journal provides an overview of all your ongoing quests. In future revisions, it will also provide detailed logs of your conversations with the villagers, keep track your relationships, let you jot down important notes you don’t want to forget, and provide access to a nifty calendar!

JournalScreenie
MusumTitle
Finally, a place to show off and display all of your discoveries! The museum will bring a dash of history to the village and its surroundings. Visitors near and far will marvel at your latest finds! That is, if you decide to donate them to the museum instead of keeping them for your personal collection!

With the addition of the museum, there are new collectables to find! Perhaps you’ll come across a Murmur merchant selling an antiquated work of art, or maybe you’ll excavate the bones of an ancient creature!


PostalServiceTitla
Max has finally managed to secure postal coverage for the village! The postal system will turn your static post box into a working one! Receive newsletters from the mayoral office, advertisements from the stores, gifts from the villagers, and all the other joys (and aggravations) that come with any mail service!

DVm4CEmX0AAVwxw.jpg large
FossilsTitle
Excavate rare fossil stones you find dotted around the island and put them through the fossil polisher. If you’re lucky you might find the remnants of a terrifying predator!

Decorate your home with your findings, or put them on display in your new Museum—under Max’s rather lax policies, whatever you find is yours to keep!
MuseumTeaser
MoreRewardsTitle
The villagers will now be much more grateful when you help them out of a jam! Better rewards and more acknowledgment can be expected for a job well done.

SteamNetworkingTitle
We’ve made a number of big improvements to the steam networking feature. Playing online should now be a breeze!

NewVillagersTitle
The village is always growing, but perhaps not quite in the ways you might expect. In 1.2, you’ll welcome two new villagers to the island, but they won’t be coming by the usual routes! We hope you’ll give them a warm welcome and solve their rather…unique situations!
EconomyAdjustmentsTitle
We’ve been constantly tweaking the economy ever since release to try get it to a more sustainable and enjoyable place. While there are still improvements to be made, we believe we’re much closer to the mark now!

That’s all for the larger features in this update, but there are many more adjustments and tweaks that you might notice during gameplay. You can find full patch notes that detail these changes below:


Changelog 1.2

Updates from 1.1.51 to 1.2.4

Big things:

  • Mail system. You can now receive mail.
  • Journal. Press J to see your current daily quests and main quests.
  • Museum sign. You can make a museum now.
  • Two New NPCs.
  • A lot of stuff to put in the museum.
  • A large number of item prices have been changed.
  • New reward items.

New:

  • Added “/plantwithering”. Turns on/off plant withering. Only recommended for large servers/build servers.
  • You can turn stone and wood back into their original blocks.
  • Added Sushi and Ice-cream recipes. Updates to other food recipes.
  • Name tags now show on map

Changes:

  • Food doesn’t get used in creative mode.
  • Pot plant beds don’t trigger house bed counts.
  • Commands can now except blobs again. (e.g. /spawnitem {“kind”: “staxel.item.NullItem”})
  • Wooden Pole Fence T and X appear in autotiling.
  • Trough should be clearer about why it can’t be filled.

Fixes:

  • Forced a minimum size of particle. (Fixes crashes due to 0 size.)
  • Lots of catchable fixes (catching bugs should no longer give you the wrong bug).
  • Fixed double Music track issues.
  • Fixed music playing in Mono.
  • Fixed ambient sound carrying to Main Menu.
  • Fixed totems displaying a notification on new scans.
  • Fixed a number of Steam Networking issues.
  • Sound should be playing in the correct ears now.
  • Selfie mode is disabled when going to sleep.
  • Catching all bugs should now be possible.
  • Fix fishing bobble particles not showing.
  • A number of behind the scenes changes/fixes to Entity Saving and Loading.
  • Fixed UI paths failing when they have spaces in them
  • Fixed Aristaeus achievement failing to trigger

Modding:

  • Game Version Class has been added. (Ways to use it can be seen in the Mail class.)
  • Watering Can particles and sound are editable.
  • Steam version will remove 32bit DLL’s before trying to load the game.
  • Polaroid has been added to NPC’s. This shows up in journal.
  • You can hide more than just the Hair layer with “hideLayers” in Accessories.
  • “notCategories” is added to AnyOfCategory achievements. To use for filtering out items.
  • Anything using IEntityLogicBuilder needs to update to IEntityLogicBuilder2.

 

Development Update

Hello all!

Sorry for the lack of updates recently, I’ve been in the process of moving and setting up a new PC so I can spend more time on Staxel.

I’ve started streaming my development for art assets on my twitch channel.

Here’s a little update on some concepts I’m working on and hopefully will be implemented into Staxel soon.

In addition to this, we’ve started work on the gameplay of Staxel and “Adventure” mode which will be the main focus on the game and hopefully we can give you some more details about this new mode soon.

Thanks for reading!
~SteampunkStein

July update

As we enter a new month we have a new focus.
Things have been moving forward quite quickly and a lot has been implemented engine-wise.

Now we have quite a good foundation to start adding some new stuff! During the course of this month we will be adding a lot more content to the game and implementing some ideas we’ve had in mind. There’s a lot to put in and hopefully as we move ahead you will all get a more solid idea of what Staxel is all about. 🙂

We’re going to be adding divot ideas, new materials (such as flooring, walls and roofing.) and a ton more.

As usual you can catch us on the streams as we work and chat to us there, we look forward to showing you all some awesome new content!

Before I finish, I’ll leave you with some work in progress screenshots of some new stuff you might see added. (Excuse the cut off walls/roofing, this is so you can see the flooring and walls.)

– SteampunkStein

Some more flower life

Hey all, I was supposed to update the blog last week but things got a bit busy with setting up the site and forums.

I want to share with you some flowers which aren’t in game yet and also explain a bit how flowers will work.

Firstly I want to show you some of my personal favourites, delphinium and allium.

These flowers are a good example of the different colours each flower will have. I am trying to give each flower a variety of styles and hues so that once they grow in your world it will look really natural. For example, planting the same pink flower in a row will result in different sizes and hues of that particular colour. (At least, this is what I’m aiming for)

 

Stream Work

On another note, while I was streaming the other day I made some cacti mockups and a large flower heavily inspired by one of my favourite pokemon.
For all of you who missed the stream, I have some images here.

Thanks for reading!
I’ll be updating the blog with more soon!
~SteampunkStein

Awesome things I worked on last week

So last week I managed to work on some stuff I’m quite proud of, and so I thought why not showcase some of it here?

The first is an abandoned golem concept I came up with and I thought it’d be pretty cool so I started building it and it came out amazingly!
I really don’t know what purpose this big chunk of lovable stone will have but, at the moment, he’s one pretty epic decoration.

 

 (I have a slight obsession with the whole concept and idea behind golems)

 

The second object I wanted to show you is more of an add-on to my last post, after making the tiny fairy homes I just had to make some fairies to live in them.

This is how she came out:

 (She’s super tiny and cute, but she probably has enough magic to power that abandoned golem)

Thanks for reading, I’ll be updating the blog with some more artwork soon!

-Steampunkstein

Playing around with biomes

Hey, it’s me again!

Today I decided to take a little break from designing flowers and work on something a bit different.
I’ve been playing around with creating some mock-up biomes and they came out pretty awesomely.

The thing about biomes is, where do I start? There’s so much possibility!
So I started with a basic fairy biome (Why fairy? Because I can.) and played around with some tree designs, little concepts (like tiny little fairy houses) , and “fairy style” flowers.

Heres a big chunk of the beautiful fairy land ~
Pretty, isn’t it?

I wanted to incorporate a small fairy village too and made these tiny little houses for them.
Each fairy house has a symbol painted on the walls which signifies their clan, it’s probably a bit too much but sometimes I do get carried away.

To give you a basic idea of how small they are, I’ve compared them to the player character below:

 

This was super fun to work on and hopefully I’ll be blogging some more mock-up biomes in the near future. 🙂

Thanks for reading!

-SteampunkStein