Top 5 on Greenlight! Plus: Music! Community!

Hey, everyone! Big news, coming your way! 

Firstly, we’ve been truly humbled by the huge response to Staxel’s Greenlight. All of you are giving us amazing feedback, and all of your kind comments make us feel all squishy inside, in a good way. And it’s not just your comments that have been helpful – your votes have been overwhelmingly positive, and we’re thrilled to announce that we’ve broken the top 5 on Greenlight! 

Because of this, we thought we’d give you, our fans, some exclusive info on our plans for Staxel. In this installment, we’ll be talking about… 

For Staxel’s score, we’ve enlisted the services of the immensely talented Curtis Schweitzer, who you may know from his roles composing the scores of games such as Starbound and Airships. He’s got a distinctive, expansive style, and we think his music is a perfect fit for the game. 

“But, Staxel devs,” you say, “where can we listen to this soundtrack that you’re saying such nice things about?” 

This is the point where we say, “Right HERE! 

Check it out! Let us know what you think: we’re always listening. 

Speaking of listening (and talking)… 

Did you know that we have a Staxel community forum AND a chat channel? It’s true! Check out the links below, and come hang out with both other fans and developers of the game! 

That’s all for now – once again, thanks so much for your support. It means a lot to us, and it’s amazing motivation to make the best game that we possibly can.

P.S. Who likes cats?

We’re on Greenlight!

Hey everyone, big news! After our many weeks of work, preparation, sleepless nights, five dozen reshoots, and sleepless nights we are finally ready to show Staxel to the world!

We have officially published our Steam Greenlight page, which includes the long promised first Staxel trailer!

If you’re interested in supporting Staxel and want to see it on Steam, please show us some support and vote for us on Greenlight.

Quick update

Hey everyone! This is going to be a quick little update to tell you all what’s been happening.

We’ve all been working very hard since the last blog update. We’re working towards putting out our first ‘proper’ gameplay video, and we’re hoping to have it done and uploaded fairly soon so keep an eye out!

Anyway, there’s a lot I could tell you guys about features we’ve added and all that but a lot of them are going to be in the upcoming video, so instead I’m just going to gather some tweets the team have been putting out there regarding the game/video so they’re all in one place. 🙂

House for sale!

Market stalls

Farming!

Random tunnel

Testing out the new camera feature

Regarding the very last tweet, Bart made an awesome camera feature that allows us to create awesome, cinematic shots. It’s incredibly easy to use and will be in in-game feature that anyone can mess with! (Will most likely require the user to be an admin or something, we don’t know those super fine details yet. 😉 )

So yeah, like I said keep an eye out for the upcoming video! You can follow us on our Twitter, Forums, Reddit and our Facebook!

Back from Minecon!

Hey guys! The team just got back from showing Staxel off at Minecon and I thought now would be a good time to update you all on how things are going.

We’ve been quiet for a while but we’ve been actively working and have been making good progress! We had to crunch for the last 3 weeks to prepare for Minecon and
got a huge amount of work done.

Our team has grown too, which we’re very excited about! Check out our team section to see the updated team list here.

Minecon went above and beyond with our expectations, everybody loved the game and we got fantastic feedback. People especially loved our unique crafting system, which is what the next blog post will be about, so make sure you’re following us on either Twitter, reddit, or our forums!

We met so many fantastic people, and plenty of dedicated and passionate game developers. We had a great time playing all their games and having them play ours. (Which I’m sure they enjoyed immensely. 😉 ) Seriously though, their feedback was very encouraging and greatly appreciated!

 

Keep checking back as I’ll be posting more blog posts regarding what’s new in Staxel soon!

Shadows and Lighting

Over the past few weeks we’ve been working on shadows and lighting to work alongside our new village.
We’ve also worked on some concept biomes and other fun stuff,  so here’s some images on what we have so far! 🙂

Cemetery3 Cemetery1 FairyVillage1 StaxelStuff

The fairy biome could possibly have little light orbs floating around, we have a few other ideas we want to try and this is only the start of it all 🙂
Thanks for reading,

SteampunkStein

Bloom

Been working on some new shaders for staxel and played around with bloom a bit.

It will not look like this in game, but some of these screenshots are just too much fun not to show 🙂

 

1cEPosa BCufDeb LRf8kCc R8KLAON xRbi1f1

KRENyuT

Elves and Races

Hey all!

Today I started working on races.
Throughout the Staxel universe you will find different races ranging from elves to fairies and (maybe) even golems.

Races will have different purposes, a big part would be trading and selling or learning new craftable items.
There will be race specific items you would only be able to get this way 🙂

Here’s a little sneakpeek of the elf race and the awesome headpieces you could get by befriending them.

Mind this is only a small sneak peek of what’s to come, there’s still plenty more on my to do list.
Thanks for reading
~SteampunkStein