Hey everyone, this blog post marks a change into how changelists will be done from now on. Not only will our steam megathread be updated (which can be found here however the megathread will only be updated once DeamonHunter gets back from his break as I can’t edit his post myself.) but we will make a Steam solo post on each new build too! Not only that, but we will be posting patchnotes on this blog as well.
The changelog for the most recent build will always be pinned in our Steam discussions so whenever you’re looking for the patch notes they’ll be pinned in General discussion.
With that said, here are all the noteworthy changes that have been made for Staxel 1.33.34 to 1.33.39
New:
- Allow user to hide the feedback form in future.
- Force Download mods when opening Mod Manager.
- Players are now asked to remove incompatible or banned mods.
- Added functional bin and stop merchant sites accepting zero value stacks.
- Added a shelf where modders where modders can have their items spawn in the store.
- Added effects & actions to dispensers.
- Added a “Cobble Moss” tile, similar to weeds, for use in adding aesthetic overgrowth to non-farmland tiles.
- Add gating to totem requirements and display ??? if the quest isn’t active for that player.
- Game now displays a lag notification.
- Added option to auto-pickup items within a certain distance around the player.
- Added –disableFullscreen and –disableSliders commandline options.
Changes:
- Game now detects duplicate keys in json blob files.
- Added alt stages to rare mushroom plant to accommodate rotations.
- Game now checks if the player is looking at a villager before throwing throwables.
- Town hall pedestal dock is now available to buy.
- Added contentbuilder check for category concept & fix missed villager regards.
- Added additional check to Cirahnas part in Oscar’s junk queen quest.
- Removed the old postbox from the catalogue.
- Allowed many of the common grasses to spawn mixed seeds, increased mixed seed rate slightly.
- Stop interrupting action cancellations when fainting.
- Added some missing essentials to the building store.
- Removed fossil category from polisher.
- Included dock contents in structure export/import
- Removed questItem status from giant mushroom since you can get it as many times as you need.
- Player is now prevented from sleeping during the morning.
- Apply and persist random villager likes.
- Made fairies emissive to match lore.
- Game no longer recalculates the lod and lighting on watering and cropgrowth.
- Removed the dialogue functions of the tutorial script.
- Lag notification now hides and shows timers.
- Made control hints more visible, and redesigned the mouse fully.
- Made larger lighting batches.
Fixes:
- Work done to the dialogue format.
- Fix Farm Fan being able to talk about needing to go see Farm Fan.
- Fixed Farm Fan not correctly returning to normal dialogue after the gift dialogue has been triggered.
- Improved error message on config code collision.
- Fixed some wall objects acting like vines.
- Simple fixes for a lot of Leif bugs.
- Fixed some rosemary quest issues.
- Fixed a bug with Oscar and the Trash Fairy.
- Made Aliza only visit the cash register in the building store.
- Fixed beet interference bug with the tutorial.
- Make most counter tops not push out from walls.
- Fixed dialogue issues with Oscar.
- Fixed massReplacer docking.
- General optimisations.
- Fixed spinkler performance issue.
- Fixed issues with particles not correctly resetting after resize.
- Fixed inability to pick up flowers.
- Fixed merchant dialogue locking.
- Minor cleanup of unused code.
- Fixed fainting waking the player up at midnight.
- Fixed naming issue with the double beds.
- Fixed issues with docking.
- Fixed issue with flashing wall torches due to not building emissive color into cached mesh.
- Reduced tilestates by improving replacetile and merging the remove/place into one action when possible.
- Fine tuned reliable network.
- Fixed bug with sleeping on multiplayer servers.
- Fixed Farm Fan being removed after festivals where she was the host.
- Clamped values to avoid generating a NaN.
- Game now asserts qb layer is of inbounds size.
- Fixed low drive space detection.
- Fixed inventory getting stuck and dropping items.