We’ve been greenlit!

Great news everyone, Staxel has been greenlit!

We wanted to take a moment to thank you all for your support and helping us with our greenlight campaign! All your comments and interest in Staxel has been amazing, the whole team is incredibly pleased. 🙂

Right now we’re working very hard on the next step for Staxel, and we can’t wait to show you all some more Staxel stuff. Don’t forget, you can follow Staxel’s development through our Forums, Twitter, Reddit, or Facebook. Again, thank you all for your support!

P.S Feel free to pop into our IRC channel and say hello, most of the team hangs out in there and we’re pretty active. 🙂

Top 5 on Greenlight! Plus: Music! Community!

Hey, everyone! Big news, coming your way! 

Firstly, we’ve been truly humbled by the huge response to Staxel’s Greenlight. All of you are giving us amazing feedback, and all of your kind comments make us feel all squishy inside, in a good way. And it’s not just your comments that have been helpful – your votes have been overwhelmingly positive, and we’re thrilled to announce that we’ve broken the top 5 on Greenlight! 

Because of this, we thought we’d give you, our fans, some exclusive info on our plans for Staxel. In this installment, we’ll be talking about… 

For Staxel’s score, we’ve enlisted the services of the immensely talented Curtis Schweitzer, who you may know from his roles composing the scores of games such as Starbound and Airships. He’s got a distinctive, expansive style, and we think his music is a perfect fit for the game. 

“But, Staxel devs,” you say, “where can we listen to this soundtrack that you’re saying such nice things about?” 

This is the point where we say, “Right HERE! 

Check it out! Let us know what you think: we’re always listening. 

Speaking of listening (and talking)… 

Did you know that we have a Staxel community forum AND a chat channel? It’s true! Check out the links below, and come hang out with both other fans and developers of the game! 

That’s all for now – once again, thanks so much for your support. It means a lot to us, and it’s amazing motivation to make the best game that we possibly can.

P.S. Who likes cats?

We’re on Greenlight!

Hey everyone, big news! After our many weeks of work, preparation, sleepless nights, five dozen reshoots, and sleepless nights we are finally ready to show Staxel to the world!

We have officially published our Steam Greenlight page, which includes the long promised first Staxel trailer!

If you’re interested in supporting Staxel and want to see it on Steam, please show us some support and vote for us on Greenlight.

Quick update

Hey everyone! This is going to be a quick little update to tell you all what’s been happening.

We’ve all been working very hard since the last blog update. We’re working towards putting out our first ‘proper’ gameplay video, and we’re hoping to have it done and uploaded fairly soon so keep an eye out!

Anyway, there’s a lot I could tell you guys about features we’ve added and all that but a lot of them are going to be in the upcoming video, so instead I’m just going to gather some tweets the team have been putting out there regarding the game/video so they’re all in one place. 🙂

House for sale!

Market stalls

Farming!

Random tunnel

Testing out the new camera feature

Regarding the very last tweet, Bart made an awesome camera feature that allows us to create awesome, cinematic shots. It’s incredibly easy to use and will be in in-game feature that anyone can mess with! (Will most likely require the user to be an admin or something, we don’t know those super fine details yet. 😉 )

So yeah, like I said keep an eye out for the upcoming video! You can follow us on our Twitter, Forums, Reddit and our Facebook!

Shadows and Lighting

Over the past few weeks we’ve been working on shadows and lighting to work alongside our new village.
We’ve also worked on some concept biomes and other fun stuff,  so here’s some images on what we have so far! 🙂

Cemetery3 Cemetery1 FairyVillage1 StaxelStuff

The fairy biome could possibly have little light orbs floating around, we have a few other ideas we want to try and this is only the start of it all 🙂
Thanks for reading,

SteampunkStein

Bloom

Been working on some new shaders for staxel and played around with bloom a bit.

It will not look like this in game, but some of these screenshots are just too much fun not to show 🙂

 

1cEPosa BCufDeb LRf8kCc R8KLAON xRbi1f1

KRENyuT

Elves and Races

Hey all!

Today I started working on races.
Throughout the Staxel universe you will find different races ranging from elves to fairies and (maybe) even golems.

Races will have different purposes, a big part would be trading and selling or learning new craftable items.
There will be race specific items you would only be able to get this way 🙂

Here’s a little sneakpeek of the elf race and the awesome headpieces you could get by befriending them.

Mind this is only a small sneak peek of what’s to come, there’s still plenty more on my to do list.
Thanks for reading
~SteampunkStein

Good hair day

Hey all!
It’s been a while since my last update, sorry about that.

I’ve been working on a variety of things, some of them interesting, some boring and a lot of them a secret ;D

But! I wanted to update you all on some of the new character hairstyles, because I’m quite proud of them 🙂
I’ll be posting more about character customisation soon, I’ll leave you with a sneak peek though!

 

Thanks for reading

~SteampunkStein