Staxel 1.2 is here!
With Staxel 1.2 we bring new features, countless bug fixes, and a more stable experience. In this post we’ll be walking you through some of the most noteworthy changes that we’ve implemented.
The journal is our realisation of an incredibly useful feature that many of you have been requesting since launch. In its present state (as of 1.2), the journal provides an overview of all your ongoing quests. In future revisions, it will also provide detailed logs of your conversations with the villagers, keep track your relationships, let you jot down important notes you don’t want to forget, and provide access to a nifty calendar!
Finally, a place to show off and display all of your discoveries! The museum will bring a dash of history to the village and its surroundings. Visitors near and far will marvel at your latest finds! That is, if you decide to donate them to the museum instead of keeping them for your personal collection!
With the addition of the museum, there are new collectables to find! Perhaps you’ll come across a Murmur merchant selling an antiquated work of art, or maybe you’ll excavate the bones of an ancient creature!
Max has finally managed to secure postal coverage for the village! The postal system will turn your static post box into a working one! Receive newsletters from the mayoral office, advertisements from the stores, gifts from the villagers, and all the other joys (and aggravations) that come with any mail service!
Excavate rare fossil stones you find dotted around the island and put them through the fossil polisher. If you’re lucky you might find the remnants of a terrifying predator!
Decorate your home with your findings, or put them on display in your new Museum—under Max’s rather lax policies, whatever you find is yours to keep!
The villagers will now be much more grateful when you help them out of a jam! Better rewards and more acknowledgment can be expected for a job well done.
We’ve made a number of big improvements to the steam networking feature. Playing online should now be a breeze!
The village is always growing, but perhaps not quite in the ways you might expect. In 1.2, you’ll welcome two new villagers to the island, but they won’t be coming by the usual routes! We hope you’ll give them a warm welcome and solve their rather…unique situations!
We’ve been constantly tweaking the economy ever since release to try get it to a more sustainable and enjoyable place. While there are still improvements to be made, we believe we’re much closer to the mark now!
That’s all for the larger features in this update, but there are many more adjustments and tweaks that you might notice during gameplay. You can find full patch notes that detail these changes below:
Changelog 1.2
Updates from 1.1.51 to 1.2.4
Big things:
- Mail system. You can now receive mail.
- Journal. Press J to see your current daily quests and main quests.
- Museum sign. You can make a museum now.
- Two New NPCs.
- A lot of stuff to put in the museum.
- A large number of item prices have been changed.
- New reward items.
New:
- Added “/plantwithering”. Turns on/off plant withering. Only recommended for large servers/build servers.
- You can turn stone and wood back into their original blocks.
- Added Sushi and Ice-cream recipes. Updates to other food recipes.
- Name tags now show on map
Changes:
- Food doesn’t get used in creative mode.
- Pot plant beds don’t trigger house bed counts.
- Commands can now except blobs again. (e.g. /spawnitem {“kind”: “staxel.item.NullItem”})
- Wooden Pole Fence T and X appear in autotiling.
- Trough should be clearer about why it can’t be filled.
Fixes:
- Forced a minimum size of particle. (Fixes crashes due to 0 size.)
- Lots of catchable fixes (catching bugs should no longer give you the wrong bug).
- Fixed double Music track issues.
- Fixed music playing in Mono.
- Fixed ambient sound carrying to Main Menu.
- Fixed totems displaying a notification on new scans.
- Fixed a number of Steam Networking issues.
- Sound should be playing in the correct ears now.
- Selfie mode is disabled when going to sleep.
- Catching all bugs should now be possible.
- Fix fishing bobble particles not showing.
- A number of behind the scenes changes/fixes to Entity Saving and Loading.
- Fixed UI paths failing when they have spaces in them
- Fixed Aristaeus achievement failing to trigger
Modding:
- Game Version Class has been added. (Ways to use it can be seen in the Mail class.)
- Watering Can particles and sound are editable.
- Steam version will remove 32bit DLL’s before trying to load the game.
- Polaroid has been added to NPC’s. This shows up in journal.
- You can hide more than just the Hair layer with “hideLayers” in Accessories.
- “notCategories” is added to AnyOfCategory achievements. To use for filtering out items.
- Anything using IEntityLogicBuilder needs to update to IEntityLogicBuilder2.