From this point onwards, patch notes will be compiled and shared in a biweekly post. This way, we won’t clutter the announcements section while still giving major improvements and additions to Staxel the spotlight they deserve.
We will keep this section readable and succinct. For more detailed and technical patch notes, see http://wiki.playstaxel.com/Changelog
Staxel is now running in 64 Bit:
Staxel now uses FNA.
Cards and Emotes are now avaliable!
New camera mode, “Selfie Mode”, when pressing X.
Flowers drop petals for crafting.
Commands can now get players with spaces in names by surrounding names with “”. (i.e. /kickplayer “Hah You Can’t Kick Me”)“
Tutorial Skip for players who have been through the tutorial once before.
Text Speed option. It can be made 5x faster.
Due to 64bit, the following changes have occured:
Less Out Of Memory Errors. Less Purple Screens.
Improved lower end performance. Performance Stability should be increased.
Graphics Card usage is down.
Disk Usage is down.
Note: Reported memory usage (RAM) is up. This is due to Staxel not hiding memory in the Page File anymore.
All postboxes and signs (Totems) have two tiers. Shops won’t immediately die when you take their boxes. Important signs also give a warning when you break them.
A lot of price changes have been made.
A lot of work has been done to lower Hard drive usage. It is now under control.
World generation and Level Of Detail generation have been sped up.
Tutorial changes, most for those not the admin of the server.
Animal behaviour is more reliable. They also have more trouble jumping over fences. (Still an area we are working on.)
A large number of fixes were made. Game should crash less, and more systems should work as expected.
👋 Hi everyone ! It’s been crazy since release so we’ve been busy processing all the feedback we’ve received.
We want to let you know our goals for the next major update so that you know what to expect.
💻 Improved steam networking
We know some people have had some trouble setting up servers and playing with their friends. Since this is a big part of our game we want to make it as easy as possible.
We’re currently looking into improving steam networking so it won’t be difficult for new players or people who don’t know how to port forward.
📕 Journal to track your progress and goals
After hearing that some people get lost or don’t know what they need to do in game, we’ve decided to implement a journal that will contain a lot of info and will track your progress along with any quests you have.
For example, what buildings you have been asked to make or who to deliver that package to!
We hope this will create a better experience for people who want to have all that info in one place.
We’ll be adding a museum questline which will allow you to add a museum to your village.
Add your bugs and fish to complete it so that you and your friends can view your collections in style.
🗣️ More quests and stories
We’ll be adding more quests and stories for villagers so that you can continue helping out the people in your town.
This will also include better gifts for helping them out so it will be more rewarding !
In addition to that you will also see us upload small updates with bigfixes and small changes.
The very rough timeline we have for all these features to be implemented is around 1 month.