Staxel Reporter – Issue #32: Building Sites & World Generation


Staxel Reporter – Issue #32

Hey everybody, in this issue of the Staxel Reporter we’ll be talking about the new building sites system and take a look at the improvements to world generation. Enjoy!

Building Sites

Something new that Joe’s been working on is ‘building sites’. A building site is placed down, and has completion requirements. For example, if you wanted to build a villager house, you’d place down the ‘villager house building site’ and then complete all the required tasks.

Now, how it works is every site has a special ‘totem’. This totem is a unique object specific to the building you’re about to build. Once it’s down you can interact with it and it will show you the outline of the building site and a check box of the complete and incomplete tasks. For example, a villager’s house has a ‘mail box’ totem.


This system allows us to make the world interact appropriately with any new buildings you put up. Now a villager will move into a house you build! Also, if you tear down a villager’s house, or remove some of the essential parts, the villager will stay at the local tavern, and eventually move out if the house isn’t repaired!

This system isn’t just for houses though, it extends to public buildings, farm structures and other miscellaneous buildings too. Some villager’s have work places, and as long as the work place is built properly they will go about doing their job each day. (Or most days at least.)


Now you may be a bit too busy running your farm to worry about construction work, but completing buildings can be very rewarding! You may be asked to build something specific as a villager quest, or you might unlock another game feature by building the corresponding building for it! This feature is still being worked on, and we’re still adding building sites but we’re very excited about this feature and we hope you are too.

Improved World Generation

Callum has been hard at work polishing up and improving our current world generation. We’re going to take a brief look at some of the new stuff he’s been adding. Keep in mind world gen is still a work in progress and we still have more work to do on it!


The meadow biome is a new biome recently added. Big fields of long grass with the odd tree here and there. A perfect place to sit down and relax after a hard day’s work on the farm. Don’t forget to bring a picnic basket! Like the forest biome, there will likely be items that can only be found here. So keep an eye out!

A huge, snowy mountain really ties the island together! If you fancy some hiking then grab your warmest winter gear and start climbing! As of now there’s not much to find on the mountain aside from a pretty view but we have a few ideas that I can’t actually talk about yet. Trust me when I say the mountain will serve an important purpose!

Along with the new biomes, Callum’s been adding a lot of polish to the existing world gen to round out the sharp corners. Not only that but work’s been done to the village generation as well! Some of these changes are already in the public build so be sure to check it out!

That’s it for this issue of the Staxel Reporter. You can grab ‘Staxel – Sprout Edition’ at

Thanks for reading!