Major Changes:
- Lighting fixes. Less black void.
- Show a warning prompt instead of kicking players with high amounts of lag.
- Signs… THAT YOU CAN WRITE ON.
Full List:
Additions:
- Allow journal bind to close the journal while it’s open
- Allow the “accept” button (Default: A on controller) to advance dialogue
- Prevent a case of accidentally closing the character creator on the first world load.
- Add a couple of lines to Farm Fan to stop her from referring to herself in third person.
- A prompt is displayed before stealing.
Changes:
- Made the scarf on the shaved pink sheep match un-shaved version.
- Made powerful refrigerator be recognised as a fridge
- Show a warning prompt instead of kicking players with high amounts of lag.
- Your view won’t be snapped back to your conversation partner all the time.
- Set the active inventory slot when moving items within hotbar. Instead of just between hotbar and inventory.
- Added a slight delay before getting the next hint in the night transition overlay.
- Changed arrows on dropdowns to a higher resolution version.
- Reduced delay in showing the dialogue progress hint.
- Use the randomized cobble tile when creating the town hall.
- Changed the mouse icon that showed up in dialogue.
- Changed some internal logic for key binding.
- Ensure that Steam Launcher brings Staxel to the front of all open windows.
- Hide the “allow friends joins” option on GOG version. Play with Friends button is also disabled.
- Moved the “Inventory Direct” keybind higher in the list. So it is next to other menu keybinds.
- Added Hay as a requirement to craft chicken coops.
- Allow multiple gog owners to play on a server using the same credentials.
- Unmappable key bindings are now more clear in the UI.
- Allow escape menu to be shown while in dialogue.
- Fancy chairs can be sat on now.
- Added a button that you can click on night transition to continue.
Fixes:
- Fixed some bad layers in Male Swimsuits, Bermuda Shorts
- Added some methods to quickly update lighting before full information is received from server.
- Added extra protection for weird ui scale values.
- The Tool area region no longer sticks around after switching from the creative shovel
- Fixed replaced tiles leaving behind compound fillers. This fixes some cases of invisible blocks.
- Fixed the screen growing past the monitor size, when switching from borderless to windowed mode.
- When a field gets assigned a null in json, ignore the field when parsing the blob. Fixes some weird issues.
- Don’t crash on CancelCharacterCreator if current design was not set yet.
- Track file access conflict issues on BinBlobDb with more detailed error messages. To find some unusual crashes.
- Fixed a crash for Docks when a dock is provided an item with no code or tile code.
- Fix some threading issues.
- Fixed a float precision issue causing animations to not play at 60fps after 2 hours of gameplay.
- Don’t crash when saving, while feeder has just been spawned.
- Don’t throw an exception when muting a player for a second time.
- Don’t trigger selfie camera mode when using ALT+F4 to close the game.
- Don’t leak sound effect instances when skipping sounds.
- Avoid cleaning up GameContext multiple times, and solved some race conditions concerning cleaning up GameContext.
- Fix an issue with reloading pets.
- Several hardenings of code surround chunks.
- Hardening against null item stack exceptions.
- A fix was applied to some failures to directly connect to a player.
- Removed the server list from the client and server wizard.
- Fixed Cecile’s Model showing a different skin tone on the shoulder.
Modding:
- Certain DLL’s are now blocked from loading. This is to stop issues with certain old mods crashing the game.
- By default, Mod Manager only asks to update mods if you own the mod.
- By default, Mod Manager does not ask to run content builder on new versions of the game.
- Both options above can be turned off by finding the file in the /mods/ folder.
- Mod manager’s command line parameters have been clean up. The only input changed is steamLauncherCheck (e.g. -steamLauncherCheck 10.0.0 instead of -steamLauncherCheck -version 10.0.0)
- Fixed villager definitions being outdated in Asset Manager.
- Fix Modmanager not detecting that some mods needed to be uninstalled before being reinstalled. Should fix cases of files being left behind.
- Added Mail definitions and Quest Definitions to the Asset Manager.
- Check if files are missing from the bundle after Mod Manager does its checks.